Progressive triangulated surfaces in Gocad.
Pierre Muron and Guillaume Caumon. ( 2002 )
in: Proc. 22nd Gocad Meeting, Nancy
Abstract
Manipulating, visualizing and transmitting efficiently large triangulated surfaces can be greatly
improved by multi-resolution approaches. In this paper, we describe and compare two methods for
decimating triangulated surfaces and defining several levels of detail on a surface. The first one, a
valence-based mesh compression method, is concerned with maintaining the combinatorial quality
of the mesh as much as possible during simplification. The second approach, known as progressive
meshes, is based on a succession of elementary operations and is more suitable for multi-resolution
surfaces.
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BibTeX Reference
@inproceedings{muron_2002,
abstract = { Manipulating, visualizing and transmitting efficiently large triangulated surfaces can be greatly
improved by multi-resolution approaches. In this paper, we describe and compare two methods for
decimating triangulated surfaces and defining several levels of detail on a surface. The first one, a
valence-based mesh compression method, is concerned with maintaining the combinatorial quality
of the mesh as much as possible during simplification. The second approach, known as progressive
meshes, is based on a succession of elementary operations and is more suitable for multi-resolution
surfaces. },
author = { Muron, Pierre AND Caumon, Guillaume },
booktitle = { Proc. 22nd Gocad Meeting, Nancy },
title = { Progressive triangulated surfaces in Gocad. },
year = { 2002 }
}
