Development of Ray Tracing in gOcad++
Wolfgang Velten and Fabien Bosquet. ( 1995 )
in: 12th gOcad Meeting, ASGA
Abstract
The development of the implementation of ray tracing in gOcad++ is described. As there existed only a batch version of the tracing at the last meeting in June, the main goal was ta provide the interactive handling from within gOcad++. Adynamie tracing for homogeneous regions as weil as a new ray code, developped by Fabien Bosquet, was integrated. The notion of output data (RaySet) was extended. Keywords: interactivity, ray code, homogeneous tracing, RaySet format.
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BibTeX Reference
@inproceedings{VeltenRM1995b,
abstract = { The development of the implementation of ray tracing in gOcad++ is described. As there existed only a batch version of the tracing at the last meeting in June, the main goal was ta provide the interactive handling from within gOcad++. Adynamie tracing for homogeneous regions as weil as a new ray code, developped by Fabien Bosquet, was integrated. The notion of output data (RaySet) was extended. Keywords: interactivity, ray code, homogeneous tracing, RaySet format. },
author = { Velten, Wolfgang AND Bosquet, Fabien },
booktitle = { 12th gOcad Meeting },
month = { "october" },
publisher = { ASGA },
title = { Development of Ray Tracing in gOcad++ },
year = { 1995 }
}
